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2026 m. vasario 18 d., trečiadienis

Alphabet's Google Unveiled Project Genie. Could This Be Used for Training Robot Cars? What Is Chinese Competition Doing?


Yes, Google's Project Genie (specifically Genie 3) is designed to train AI agents, including autonomous vehicles and robots, by creating highly realistic 3D virtual environments. It acts as a "world model" that generates interactive, first-person scenarios to simulate complex driving conditions, such as rare edge cases, without needing real-world testing.

 

Key details regarding the use of Project Genie for training robot cars:

 

    Simulated Training: Waymo is already utilizing Genie 3 to create photorealistic, challenging driving scenarios, such as unusual obstacles or varied weather conditions.

 

    Physics Understanding: Genie 3 learns to simulate physical rules—such as gravity, collision detection, and environmental dynamics—allowing AI to practice in a realistic virtual world before moving to physical hardware.

 

    Scalability: The system can generate vast amounts of driving data (up to 720p resolution), which helps in training autonomous systems to handle diverse situations efficiently.

    Interactive Environments: It allows developers to quickly create and modify virtual worlds to test how vehicles react to changing environments on the fly.

 

This technology is seen as a key, cost-effective way to train self-driving cars by reducing reliance on physical data collection.

 

Alphabet's Google launched Project Genie as an experimental AI tool that allows users to create and explore interactive 3D virtual worlds based on text or image prompts. As of its late January 2026 release, there is no specific, per-video cost listed; rather, access requires a high-tier subscription.

 

Here are the specific costs to use Project Genie:

 

    Subscription Model: Project Genie is currently available only to subscribers of the Google AI Ultra plan, which costs $249.99 per month.

    Target Users: The tool is designed for developers, professionals, and creators in the United States who are at least 18 years old.

    Limitations: The current version allows for the creation of interactive environments that can be explored for roughly one minute (60 seconds) per session.

 

Alternative Costs/Information:

 

    Some sources indicate that for the first three months, new users may be able to access the AI Ultra plan at a 50% discount ($124.99/month).

    While not a direct per-video cost, analysts have highlighted that the $250/month fee positions the tool for professional, high-value prototyping rather than casual use.

 

Several Chinese competitors have emerged, with some offering open-source alternatives that allow for longer, real-time generation and better memory for object permanence.

 

Top Chinese Competitors to Project Genie

 

    LingBot-World (by Ant Group): This is considered a direct rival, released shortly after Genie, that specializes in generating 3D environments in real-time. It is reported to be fully open-source and capable of sustaining 16 frames per second with up to 10 minutes of continuous generation.

 

    PixVerse (R1 Model): Backed by Alibaba Group, PixVerse unveiled "R1," a real-time world model competitor that allows users to create interactive environments.

 

    Tencent Hunyuan (World Model 1.5): Tencent is developing its own world models to generate interactive, 3D scenes for game design, used in games like Valorant.

 

    Alibaba RynnBrain: Designed specifically for "physical AI" and robotics, this model can map objects, predict trajectories, and navigate complex environments.

 

    Kling 3.0 & Seedance 2.0 (ByteDance/Kuaishou): While primarily video generators, these models are part of the broader Chinese push into interactive AI video generation.

 

Cost of Using Chinese Tools

 

    LingBot-World: Reports indicate that this platform is completely free and open-source.

 

    Alibaba/Tencent Models: Many, including RynnBrain and components of the Hunyuan system, are being released on open-source platforms like Hugging Face and GitHub.

 

    Overall Market: While Google’s Project Genie is restricted to users paying for an "AI Ultra" subscription (reported at $125–$250/month), Chinese alternatives are generally aimed at lower cost or, in the case of LingBot-World, zero cost.

 

Key Differences in Capabilities

 

    Memory: LingBot-World has shown superior "object permanence," with the ability to maintain object consistency for up to 60 seconds after they leave the frame.

 

    Physics: Chinese models like LingBot-World and RynnBrain emphasize advanced physics simulation for realistic environments.

 

    Access: Google’s Project Genie is limited to U.S. users, whereas Chinese models are being released for global, open-source use.

 

 

 

“Can you use artificial intelligence to make your own videogames? Sure, but why would you?

 

It is a natural question to ask in the midst of the latest AI disruption debate.

 

A few weeks back, Alphabet's Google unveiled Project Genie, which the company described as a "world model capable of generating diverse, interactive environments." Genie allows users to use Google's AI tools like Gemini and Nano Banana to create entire worlds with characters that can walk, fly, drive or even ride a horse, or any other creature they can imagine.

 

In other words, a videogame.

 

Google took pains to call Genie an "experimental research prototype" that is capped at sessions lasting only 60 seconds. But that did little to tame the reaction in a market where investors are quickly hitting the "sell" button on anything even theoretically vulnerable to being replaced with an AI tool.

 

The stocks of videogame publishers like Take-Two Interactive and Roblox sold off harshly on the news, and are now down more than 20% for the year.

 

Unity, which makes "engine" software used in the production of console and mobile games, has lost more than half its market value since the Jan. 29 announcement. That is a much rougher ride than even many embattled software companies have experienced in that time.

 

Videogames run the gamut these days, from iPhone apps with simple mechanics to complex, triple-A properties like "Grand Theft Auto" and "Call of Duty."

 

There is plenty of room for generative AI tools to make development quicker and cheaper. Blockbuster videogames these days can sport credit screens of developers and artists that rival a Marvel movie.

 

But the technical capability to create a high-end game doesn't mean it is going to be worth the effort. Established videogame publishers with talented development staff still produce plenty of flops.

 

And professionally made TV shows and movies still draw sizable audiences even as technology has allowed viewers to create those things themselves. The ability to make your own videogame also doesn't mean that game will turn out well -- or even be worth all the time and effort involved.

 

As game analyst Joost van Dreunen put it in his own newsletter a few weeks back: "People enjoy agency, but only for the fun parts."

 

Like their embattled compatriots in software, though, videogame companies may have a hard time disproving the AI narrative for a while. Plus, soaring memory costs are going to hurt sales of game consoles and PC gaming rigs. This has a knock-on effect on actual game sales.

 

And Take-Two's planned release of its next "Grand Theft Auto" sequel in November has some other publishers in a holding pattern. They don't want to put their titles up against what looks to be a massive blockbuster.

 

That level of success would actually serve as a strong counterargument to the notion that homegrown AI slop will take over the industry. Whether the stock market is ready to receive that message is another question.” [A]

 

While the Chinese are taking over the market in the competition with “Genie”, the Americans are playing games, including with stocks, and trying to get personally rich at the expense of AI. The Americans have already lost the market. Maybe I don’t understand something here?

 

This observation about the intense competition between the US and China in the field of artificial intelligence (AI) is justified, but the situation is ambiguous. Although Chinese companies are demonstrating impressive speed and efficiency, the US still maintains an advantage in certain areas.

Here is the current situation according to February 2026 data:

1. “Genie” and the competition in image generation

While Google introduced its world modeling tool Genie, the Chinese technology giant “Ant Group” has just (late January 2026) released Lingbot World.

 

Lingbot World advantage: It is free, open source and, according to the first tests, surpasses Genie in its stability (it can maintain a consistent 10-minute 3D world exploration, while Genie often loses consistency after a minute).

 

Accessibility: While Google often keeps its most advanced models behind a paywall or limited-access programs, Chinese companies (e.g. DeepSeek, Kling) are increasingly choosing an open-source (open-weight) strategy, which allows them to quickly capture the market worldwide.

 

2. American strategy: Stocks vs. Products

 

We correctly note the financial aspect. The US market is currently heavily focused on AI capitalization:

 

Investments: US Big Tech companies (Microsoft, Google, Meta) plan to spend over $500 billion on infrastructure by 2026, while Chinese public companies plan about $70 billion.

 

Stock market: The US market is heavily speculating on AI stocks, expecting huge returns in the future, but actual product implementation (monetization) is still lagging behind investment.

 

3. Have the Americans already lost the market?

 

While China dominates in terms of cost efficiency and rapid adoption, the US is still moving forward for several reasons:

 

Chips: Due to export restrictions, Chinese manufacturers (e.g. Biren, Huawei) still lag behind US (Nvidia) chip power. AI chips produced in China are only a fraction of what their Western counterparts produce. The Chinese compensate for this by bundling more chips and using cheap renewable and Russian fossil energy.

High-end models: US models (e.g. Gemini 3 Pro, Claude 4.5) still often take the top spots in terms of pure logical reasoning and coding power. “Still often” is the key word here.

 

In short: China is winning the “democratization” and rapid product release phase, offering the world free, powerful tools. Meanwhile, the US is investing trillions in future infrastructure and trying to maintain a technological gap through chip control, vast capital, and the opportunity to enrich anyone who touches that money.

 

A. Game Over, or Level Up? Gallagher, Dan.  Wall Street Journal, Eastern edition; New York, N.Y.. 18 Feb 2026: B12.

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